Modification Guide
You can modify Menno's textures and materials, add outfits, and edit animations or expressions.
Note
Back up the original files before making major changes.
File Locations
| Target | Location |
|---|---|
| Textures (PSD) | Assets/emudotto/Menno/Materials/Tex_Main/ |
| Materials | Assets/emudotto/Menno/Materials/ |
| Animations | Assets/emudotto/Menno/Animation/ |
Changing Textures
- Open the PSD file in
Tex_Mainwith Photoshop, GIMP, or similar software. - Edit and save the file.
- Return to Unity. Changes will be applied automatically.
Modifying Materials
- Select the material in the Project window (you can also select an object in the Hierarchy).
- Adjust the lilToon parameters in the Inspector. For details, refer to the lilToon documentation.
Adding Outfits
Add them using Modular Avatar.
- Double-click the outfit's
.unitypackagefile to import it into Unity. - Parent the outfit to Menno as a child object.
- Right-click the outfit object and select
[ModularAvatar] Setup Outfit.
Modular Avatar detects the outfit's armature, adds a Merge Armature component, and makes the outfit follow Menno's bones.
Making Outfits Switchable via Expression Menu
- Select the outfit object.
- Add
MA Toggle Objectfrom "Add Component". - Set the "Default State" to On or Off.
- Enter a display name in the "Menu Item Name" field.
- Configure icons and menu hierarchy if needed.
Editing Animations
- Select the animation file in the Project window.
- Open the Animation window.
- Add and edit keyframes.
- Save.
Adding Expressions
- Select Menno in the scene.
- Select the Skinned Mesh Renderer for the body mesh.
- Adjust expressions using "Blend Shapes" in the Inspector.
- Record the adjusted expressions as keyframes in the Animation window.
Available shape keys can be viewed on the Shape Keys page.