Frequently Asked Questions (FAQ)
Check the causes and fixes for common issues in Menno.
Gaze (EyePointer)
Why won't the eyes move after installing Siromori Eye Pointer?
The default animation of Siromori Eye Pointer does not support the UpperChest bone in Menno. You can fix this using either of the following methods.
To fix with M. Avatar Setting v1.2.8 or later
- Download Menno_v1.01_M.AvatarSetting_v1.2.8.zip.
- In the import window, check only the
Scriptsfolder and import it. - Open
Window > M Avatar Settingfrom the Unity menu. - Expand the Debug section at the bottom of the window.
- Click the "fixEyePointer" button.
Note
Importing folders other than Scripts may overwrite Menno's textures and materials.
To fix manually
- Open the following animation files:
Assets/Siromori/EyePointer/Animations/Toggle_Off.animAssets/Siromori/EyePointer/Animations/Toggle_On.animAssets/Siromori/EyePointer/Animations/Toggle_On_NoLook.anim
- Add
UpperChestto all eye bone paths in the file (e.g.,LeftEye,RightEye). Example: ChangeArmature/Hips/Spine/Chest/Neck/Head/LeftEyetoArmature/Hips/Spine/Chest/UpperChest/Neck/Head/LeftEye.
Clothing
Why doesn't the pose revert after crouching with Z when wearing certain outfits?
This occurs because there is a collider object directly under the outfit's Armature with a Shape Type of Plane and an X-axis rotation of 90 degrees. Change the X-axis rotation of that collider from 90 to 0 to fix it.
Confirmed outfits:
- Pirouette's "Arcane Attire" (Mage-style): Follow the steps in "plusheadのルェルツ_Rwerutu_に着せる方へ.png" on the download page.
- ISHTAR LIBERALIS's "Theologica" (Novice-style): Change the collider's X-axis rotation from
90to0.
Other
Where should I ask questions not listed here?
Please contact X (Twitter).