Structure Explanation
This section covers the Menno file structure and prefab contents.
Folder Structure
Assets/emudotto/Menno/
├── Animation/ # Animation files
│ ├── ModularAvatar/ # Objects for ModularAvatar
│ │ └── Costume/ # Toggle for costume switching used by M. Avatar Setting
│ └── Controllers/ # Animation controllers
├── FBX/ # 3D model files
├── Materials/ # Material files
│ ├── Presets/ # Presets for hair color, etc.
│ └── Tex_Main/ # Texture files
├── Materials_Props/ # Item material files
│ └── Tex_Props/ # Texture files
├── Prefab/ # Prefab files
│ └── ToggleProps.prefab # Item prefabs
├── Menno.prefab # Main prefab for the Menno avatar
└── MennoScene.unity # Scene fileMenno.prefab
This is the prefab for the avatar itself. Drag and drop it into a scene to use it.
| Component | Purpose |
|---|---|
| VRC Avatar Descriptor | VRChat avatar settings |
| M Avatar Setup Helper | Integration with M. Avatar Setting |
| Animator | Animation control |
| Modular Avatar components | Avatar customization |
Prefab Hierarchy
Menno (Root Object)
├── Armature # Avatar bones
├── Body # Body mesh
├── Hair # Hair mesh
├── Hair_Bangs # Bangs mesh
├── Belt # Belt mesh
├── Boots # Boots mesh
├── Coat # Coat mesh
├── Jacket # Jacket mesh
├── Karada # Body detail mesh
├── Pants # Pants mesh
├── Shirt # Shirt mesh
├── Tie # Tie mesh
├── AutoAnchorObject # Anchor point
├── MTear # Tear effect
├── Costume # Object for costume switching
└── ToggleProps # Object for toggle itemsTIP
It is recommended to back up the original files before modifying materials or textures. See Customization Guide for instructions on how to make changes.